Friday, March 27, 2015

Nintendo contacted us friday with this... Legend of Zelda announcement + Codename NX must haves + ISG: Just give it up already

(Check out this video) I'll take this over a broken game any day... and they lead by example of how to do things the right way when it comes to games. On that note... you know what's coming next (so just keep on reading)!
As I said in the video, we would like to take this time so we can bring you a very special experience, by making the ultimate Zelda game. Since we’d like to focus on developing the game we’ve decided to not show the game at this year’s E3. Thank you for your continued support, and I hope you’ll look forward to the game! -Eiji Aonuma
No need to feel sad... because the game is bound to be amazing when its served up, so enjoy another meal in the mean time. :)


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As i'm sure many of you have, we posted news last week... about something we mentioned awhile back (Nintendo showing love to PC & Mobile). Of course the over active imaginations of some people made it seem like Nintendo was giving up on their hardware, but what they're doing is:

Taking a creative route with advertising, so that users of non-direct competing platforms... can enjoy a taste of what Nintendo has to offer, and if they want premium content the answer will be to "Get a Nintendo". The streaming service I believe might be managed by DeNA (DNA)... so you don't have to buy every single title from previous systems to enjoy them, you just stream them once you pony up the money (or should I say little horse?).

The announcement of Nintendo's pending console... known currently as Nintendo NX, flipped a lot of people out as well. Maybe Nintendo should've had Dr. Mario prepare some chill pills, because... the final product will most likely surface sometime in 2017. Never mind the worry of an overlapping console feel, Nintendo needs to focus (and has more than likely been focusing) on delivering a system with the right stuff... to appeal to 3rd party.


Must-Haves for Nintendo's Codename NX system:

  • The system needs to be easier to develop for... making it easier to have multi-plaform titles, indie, and first party titles.
  • Make it easy to develop straight from PC... make testing possible from a standard console.
  • Don't make consoles with different hard drive sizes, just make a good one and proceed with it.
  • Partner with an indie at least once a year to create a new IP (add to the variety, Nintendo!)
  • Improve the Wii-mote and sensor bar if they make a return
  • A NEW NAME... because there are still people believing that the Wii U is the 1st Wii!
  • A better standard controller, with a headset jack
  • If the gamepad makes a return, improvements are needed and it shouldn't be the main controller.
  • If you want to appeal to companies that love powerful consoles, give them the power... even if excuses were obvious in many cases when it comes to the Wii U.
  • This isn't a must-have, but we should be able to play games from various regions. If someone buys a game that's not from their region and lacks common languages, it could be a warning presented to them on the package or the screen before they make the purchase... but we shouldn't miss out. For all we know, it could encourage more people to learn the languages they most often encounter in games. I've played games from beginning to end and understood... 0.00...000% of the language, so... what's going to be the result, more money for you because of our decisions to play games from other regions? Sounds like a good problem to have, especially from a developer's standpoint.

    This could also encourage developers to add more language options to their games... and if a game is truly inappropriate for a certain region so that it doesn't offend, create a way to control that (i.e. certain areas don't allow any act of killing another person in games).

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ISP's are suing the FCC over Net Neutrality Rules
-Intergalactic Super Gamer

Make note of this, even if these companies don't own the internet, they feel they're entitled to more control of it than you. Is this fair in the least? Hell no, and the financial success they've accumulated through business, comes through people like you and I. There are people that see no big deal in companies gaining control, but some of these people don't even use the internet so they wouldn't care.

I'm tired of it, and if more cities in the United States took the initiative prompted by citizens to set up a fiber optic infrastructure for internet, that would increase the opportunities for other ISPs to make their services available.

That wouldn't happen in a day... but, I agree because when more options are available we can ditch ISPs that deserve to lose business. -RkRk

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Two Fan-Favorite Action RPGs,
Ys VI: THE ARK OF NAPISHTIM
 AND
 AKIBA'S TRIP: UNDEAD & UNDRESSED,
 Coming to PC in the West This Spring!
We are excited to announce that we will be bringing two all-star action RPG titles to PC for the first time in North America this spring. 

Ys VI: The Ark of Napishtim, originally the first 3D entry in Nihon Falcom's long-running Ys series, is scheduled to launch with a brand new translation and game-changing features exclusive to this PC release. AKIBA'S TRIP: Undead & Undressed, ACQUIRE's tongue-in-cheek supernatural beat-'em-up set in Tokyo's "Electric Town" district, will launch with the Visual Editor feature previously exclusive to the PlayStation®4 computer entertainment system version.
ABOUT

Ys VI: The Ark of Napishtim
Formerly only available in North America on the PlayStation®2 and PlayStation® Portable systems, Ys VI: The Ark of Napishtim delivers a storyline rich with memorable characters and themes on top of engaging hack-and-slash action RPG gameplay that would go on to influence later Ys titles, setting the foundation that series favorites Ys: The Oath in Felghana and Ys Origin were later built upon. Complete with the original high-resolution graphics and full USB controller support, the PC version of Ys VI: The Ark of Napishtim introduces brand-new exclusive features that aim to create a modernized game play experience more in line with later Ys entries. Among these features are full widescreen support, the ability to warp among checkpoints, and an optional "Catastrophe Mode" in which healing items can't be purchased or stored and are instead used automatically on pickup.

 


AKIBA'S TRIP: Undead & Undressed
In AKIBA'S TRIP: Undead & Undressed, players take an eclectic trip through a meticulous recreation of Tokyo's "Electric Town" district, Akihabara (Akiba for short), where they will engage in real-time action RPG-style battles against vampiric foes called "Synthisters" who prey on the district's anime- and game-obsessed patrons. They feast on their victims' social energy and will to live rather than their blood, and only direct exposure to sunlight can stop them in their tracks. So, naturally, the logical thing to do is strip them down to their skivvies and watch them melt away!

In addition to Steam achievements and USB controller support, the PC edition of AKIBA'S TRIP: Undead & Undressed offers the built-in "Visual Editor" feature from the PlayStation®4 computer entertainment system version of the game, which makes it possible to completely alter the game's appearance either through a series of preset visual filters or through individual toggles and sliders for each aspect of the game's lighting and rendering systems. 


 

Tuesday, March 17, 2015

From the Source: Nintendo and DeNA new Business Alliance = Going Mobile & Beyond? ...Yep!

We've mentioned that they (Nintendo) were planning on doing things with other companies... and here's another one of those moves!

From what we read... the new game apps will allow for gamers to enjoy Nintendo franchises through smart devices, and a new multi-device service via new titles (which I think they might have some type of monthly service or something for PC users... since PC is mentioned, but I have no idea until they bring it to our attention). I hope they don't simply resemble other known mobile games and truly take an innovative approach that doesn't take steam away from another developers game that started unique... but quickly ended up in a battle against the clones-type of situation.

They should really do more with indie game developers that have strong concepts also, because key franchises don't cover all categories and a bunch of games starring the same characters can turn into overkill if the main franchises already use them at a high level of frequency.

If it were me (which Nintendo would probably be afraid to have me on their team... hehehe), i'd create a game engine so that there is an exclusive tool for developers to use to create games for my systems that can be developed on PC or MAC. Connect a Wii U and 3DS to a PC, use the software, cut through the bullcrap (for the lack of a better word) and let quality control come into play... resulting in lots of new games for the platforms.

I'd combine the words Nintendo and Engine and call it 'Ningin' or Ningindo. Anyway... here is the information... from Nintendo... hot off the press!

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March 17, 2015 08:02 UTC

Nintendo and DeNA Form Business and Capital Alliance

Companies to develop new game apps featuring Nintendo IP for smart devices and a new multi-device membership service
TOKYO--(BUSINESS WIRE)-- Nintendo Co., Ltd. (Tokyo: 7974) and DeNA Co., Ltd. (Tokyo: 2432) today entered into a business and capital alliance to develop and operate new game apps for smart devices and build a new multi-device membership service for consumers worldwide.
Leveraging the strength of Nintendo’s intellectual property (IP) and game development skills in combination with DeNA’s world-class expertise in mobile games, both companies will develop and operate new game apps based on Nintendo’s IP, including its iconic game characters, for smart devices. The alliance is intended to complement Nintendo’s dedicated video game systems business and extend Nintendo’s reach into the vast market of smart device users worldwide. Under the alliance, DeNA will also be able to strengthen its gaming business at a global scale by leveraging Nintendo’s IP. To ensure the quality of game experience that consumers expect from this alliance of Nintendo and DeNA, only new original games optimized for smart device functionality will be created, rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system.
In order to create completely new game experiences for smart devices, all Nintendo IP will be eligible for development and exploration by the alliance. As these consumers enjoy the unique kind of gameplay found only with Nintendo, they will have the opportunity to explore even more premium experiences on Nintendo’s dedicated video game platforms. Information on upcoming games and availability will be forthcoming.
Nintendo and DeNA also plan to develop an online membership service that is accessible from smart devices, PC and Nintendo systems, such as the Nintendo 3DS portable system and the Wii U home console. The membership service, which is targeted to launch in the fall of 2015, will be built on DeNA’s extensive experience and capabilities in online membership services.
As part of the long-term relationship and commitment by each company, Nintendo and DeNA have also agreed to form a capital alliance. Under the capital alliance, Nintendo will acquire 15,081,000 of DeNA’s treasury shares, which corresponds to 10.00 percent of its total outstanding stock, for a total of approximately 22 billion yen. DeNA will simultaneously acquire 1,759,400 of Nintendo’s treasury shares, which corresponds to 1.24 percent of its outstanding stock, for a total of approximately 22 billion yen. The payment is due April 2, 2015.

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Logo
March 17, 2015 12:00 UTC

Unearth Extreme Adventure in Fossil Fighters: Frontier for Nintendo 3DS

Battle, Dig and Drive Through the Prehistoric World of Vivosaurs
REDMOND, Wash.--(BUSINESS WIRE)-- Brave explorers of the Fossil Fighters: Frontier game will discover a huge 3D world filled with fossils to excavate, prehistoric creatures to revive and primeval battles to conquer. The new portable game, launching for the Nintendo 3DS family of systems on March 20, has players grabbing their excavation tools, hopping in fully customizable vehicles and heading out into the wild world to dig up fossils and revive them into vivosaurs (think of them as extra powerful, extra colorful and extra awesome dinosaurs). These collectible vivosaurs can then be trained and sent into turn-based battles with other mighty beasts. Fossil Fighters: Frontier also lets friends explore and excavate together, fight as a team against rogue vivosaurs and battle in six-player multiplayer reptilian rumbles.
In Fossil Fighters: Frontier, the new portable game launching for the Nintendo 3DS family of systems ...
In Fossil Fighters: Frontier, the new portable game launching for the Nintendo 3DS family of systems on March 20, players will discover a 3D world filled with fossils to excavate, prehistoric creatures to revive and primeval battles to conquer. (Photo: Business Wire)
“Video game fans are about to get an adventure of prehistoric proportions,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Between Fossil Fighters: FrontierCode Name: S.T.E.A.M. and the upcoming Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition games, it’s a great time to be a Nintendo 3DS owner.”
The expansive world of Fossil Fighters: Frontier is rich with things to discover. By hopping behind the wheel of a customizable Bone Buggy, players can explore to excavate fossils that can transform into a wide variety of different vivosaurs. After unearthing fossils, players place them in the back of their Bone Buggies to carefully clean and revive them using the touch screen of the Nintendo 3DS family of systems. Various upgradeable tools like drills and hammers can be found in the game and used in the fun and intuitive excavation process. Select dig sites might even host puzzle- or speed-based challenges, which can be completed to earn valuable and power-enhancing rare fossils.
Finding fossils and collecting resurrected vivosaurs is only part of the fun, as these prehistoric creatures can be sent into truly epic battles that pit vivosaur versus vivosaur. All vivosaurs fall into one of five elemental categories – Water, Fire, Air, Earth and Neutral – and possess a special ability that will assist them in battle. Players will encounter many different types of battles in the game, whether a story-based battle that takes place in the main campaign, daily tournaments or even StreetPass battles that let players train against other vivosaurs they pick up while using the StreetPass feature.
And the robust multiplayer options in the game don’t end there. In co-op local wireless, friends who each own a Nintendo 3DS system and the Fossil Fighters: Frontier game can team up and visit dig sites together. Each player travels in his or her own Bone Buggy and can work together to excavate the same fossils or work together to dig out hard to excavate fossils more effectively. Fossil Fighters: Frontier even features local wireless battles with up to six players or tournaments with up to two friends! Players who want to take their battles online using broadband Internet access can compete in one-on-one battles against random players to fight to the top of monthly online leaderboards.
Excavators-in-training that visit the game’s website will also have the ability to search for hidden fossils. These five fossils are hidden all over the site, and each time one is found, a new bonus, like wallpapers, game tips and exclusive activity, is unlocked. The site can be browsed right now, but the fossil hunt unlocks onMarch 20, the same day the game launches in stores and in the Nintendo eShop on Nintendo 3DS at a suggested retail price of $29.99.

Thursday, March 12, 2015

From the Source: Nintendo + Ninja Girls, Monsters, & Zombies... oh my! + ISP's should be scared

From the Source: Nintendo

Logo
March 12, 2015

Nintendo News

Nintendo 3DS is Best-Selling Hardware Platform in February



The one-two-three punch of New Nintendo 3DS XL, The Legend of Zelda: Majora’s Mask 3D and Monster Hunter 4 Ultimate helped Nintendo 3DS become the top-selling hardware platform in the United States in February. All three products launched in the United States on Feb. 13, and even with only 17 days of data being reported they were able to accomplish the following:
  • In its 48th month on the market, the Nintendo 3DS family sold nearly 395,000 units in the U.S. The great majority of these sales were New Nintendo 3DS XL systems, which sold 130 percent more units in its initial frame than Nintendo 3DS XL did when it launched on Aug. 19, 2012.
  • The Legend of Zelda: Majora’s Mask 3D was the top-selling title for the month with more than 515,000 combined physical and digital units sold. The game is now the fastest-selling Legend of Zelda hand-held title in U.S. history.
  • Monster Hunter 4 Ultimate sold more than 290,000 combined physical and digital units and is now the fastest-selling Monster Hunter title – across all platforms – in U.S. history. In addition, the game has the highest Metascore of any Monster Hunter title and is also Capcom’s fastest-selling title on the Nintendo 3DS platform in U.S. history.
  • Through the first two months of 2015, sales of Nintendo 3DS hardware have increased by more than 90 percent over sales in the same period in 2014.
Nintendo also saw strong results for Wii U, which had its best year ever in 2014 and has continued to build on that momentum in 2015. Specific achievements include:
  • So far in 2015, sales of Wii U hardware have increased by more than 20 percent over sales in the same period in 2014.
  • Life-to-date sales of Super Smash Bros. for Wii U and amiibo have surpassed 1.5 million total units and 3.5 million figures, respectively, an attach rate of nearly 2.5 amiibo figures per game unit sold.

Mario Party 10 + Mario amiibo bundle (Wii U, March 20)
Xenoblade Chronicles 3D (Nintendo 3DS, April 10)
Splatoon (Wii U, May)




The momentum for Nintendo software and systems should continue over the next few months thanks to a strong lineup of software that includes Code Name: S.T.E.A.M. (Nintendo 3DS, March 13)

Full Steam Ahead! Battle Aliens Using a Star-Spangled Strike Team in Code Name: S.T.E.A.M.

Enhanced Control Options and amiibo Support on New Nintendo 3DS XL
REDMOND, Wash.--(BUSINESS WIRE)-- Developed by Intelligent Systems, the creators of the beloved Fire Emblem and Advance Wars series, the single- and multiplayer turn-based strategy game Code Name: S.T.E.A.M. launches for the Nintendo 3DS family of systems on March 13. The game places players on the front lines of a series of intricately designed battlefields and requires them to use both brains and brawn to emerge from battle victorious. Players are thrust into the boots of some of the most original and unexpected playable characters ever assembled in a Nintendo video game. These agents of S.T.E.A.M. (Strike Team Eliminating the Alien Menace) are composed of literature- and folklore-inspired icons like John Henry, Tiger Lily, Tom Sawyer, Lion from The Wonderful Wizard of Oz and many more – all led by Abraham Lincoln. Players who dive into the action on New Nintendo 3DS XL can even take advantage of the new system’s enhanced controls and creative amiibo functionality.
Developed by Intelligent Systems, the creators of the beloved Fire Emblem and Advance Wars series, t ...
Developed by Intelligent Systems, the creators of the beloved Fire Emblem and Advance Wars series, the single- and multiplayer turn-based strategy game Code Name: S.T.E.A.M. launches for the Nintendo 3DS family of systems on March 13. (Photo: Business Wire)
“Fresh on the heels of the launch of New Nintendo 3DS XL,Code Name: S.T.E.A.M. comes whistling in to give portable players a patriotic punch of action-strategy,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “For players who may be wrapping up The Legend of Zelda: Majora’s Mask 3D, or just looking for their next hand-held gaming experience, this refreshingly unique game is just what Honest Abe ordered.”
Steam is a critical component of the game play. Each selectable agent in the game has a boiler on his or her back that generates a certain amount of steam every turn, allowing the player to move and fire at enemies. This simple and intuitive concept leads to many deep and strategic game-play choices. Moving forward across the battlefield uses steam, but players can also explore and then backtrack with no loss of steam, letting players scope out the surroundings and uncover hidden enemies. To add to the strategy and uniqueness of the steam mechanic, players that leave steam in their reserves after a turn can potentially attack during the enemy’s turn by using “Overwatch.” These Overwatch attacks can be performed by equipping specific weapons.
Before beginning each mission, players select a four-member team composed of the game’s many playable characters. As players progress through the wild story, more and more surprising characters will join the strike force, each with his or her own unique primary weapon and ability. Because of the multitude of characters and the vast, well-designed maps, players can approach each stage using different techniques. Players might want to keep their characters together and deploy a full-on attack, or split them up and sneak around corners to scope out the surroundings and take the enemy on with a more stealth-like approach.
In addition to each character’s main weapon, the eclectic agents also possess various secondary weapons and boiler packs that can be equipped before each mission. Want to outfit the powerful John Henry with a secondary weapon that provides him with an Overwatch attack option like the Steam Crossbow? No problem! The deep customization options add a whole new layer of strategy to the game, and encourage playing and replaying the game’s numerous missions in new ways.
The game also offers three different multiplayer modes that pit player against player in exciting local battle modes, or online with a wireless broadband Internet connection. In Death Match, players try to defeat all the enemies on the opposing team to win. Medal Battle asks competitors to earn the most medals after five turns. And in the epic A.B.E. Battle, players pilot massive presidential mechanical robots and battle to victory. Players can even join online tournaments or create their own!
Anyone who plays Code Name: S.T.E.A.M. on a New Nintendo 3DS XL system can experience some additional fun features. In addition to controlling the camera with the C-Stick and basking in the game’s striking graphics using face-tracking 3D, Code Name: S.T.E.A.M. is one of the first Nintendo 3DS games to feature amiibo compatibility using the built-in NFC technology on New Nintendo 3DS XL. If a Fire Emblem amiibo character like Marth or Ike is tapped on the touch screen of the New Nintendo 3DS XL system, he will join the battle as a playable character in the game. But just like in theFire Emblem games, if these amiibo characters fall in battle, they are gone permanently – well, at least until players tap them in again at the start of the next mission.
Code Name: S.T.E.A.M. boils over for Nintendo 3DS on March 13 at a suggested retail price of $39.99.
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From the Source: Xseed

Sexy Zombie Slayers Battle an Undead Invasion in Frenetic Action Game Onechanbara Z2: Chaos for PlayStation®4

Naughty but Nice Ninja Girls Undertake a Supernatural Adventure in SENRAN KAGURA 2 Deep Crimson for Nintendo 3DS™ 
We are excited to announce a supercharged pair of action titles, each featuring a large and varied cast of all-female protagonists who are as beautiful as they are deadly. Onechanbara Z2: Chaos, a brand new entry in the popular series in which sexy zombie slayers battle legions of the undead, is in production for the PlayStation®4 computer entertainment system and scheduled to release in North America this summer. SENRAN KAGURA 2 Deep Crimson, the latest martial arts adventure of the sexy SENRAN KAGURA ninja girls, is also in production and scheduled to release for the Nintendo 3DS™ hand-held system in North America this summer.
ABOUT

Onechanbara Z2: Chaos (PS4)

OZ2
The latest iteration of the Onechanbara sexy zombie slayer series ups the ante with two sets of buxom vampire sisters and over a dozen stages of high-octane real-time swordplay featuring hordes of zombies - not to mention wildly inventive methods for dispatching these undead opponents. Players will square off against the undead in various worldwide locations, with limbs and blood flying every which way by means of physical attacks and acrobatic maneuvers alike, occasionally transforming into a demon for short bursts of added power and speed at the cost of life energy. Each of the four members of the so-called "bikini zombie squad" has her own unique abilities, and skillful play is rewarded with orbs that can be exchanged for upgraded weapons and outfits. For the first time in the series, players can enjoy the game with full English voice-acting or play through with the original Japanese performances.

SENRAN KAGURA 2 Deep Crimson (Nintendo 3DS) 
SK2Naughty yet very nice ninja girls of the SENRAN KAGURA universe return to the Nintendo 3DS in a fresh, new 2.5D side-scrolling brawler. Featuring the series' trademark high-flying, clothes-ripping battle mechanics, SENRAN KAGURA 2 Deep Crimson follows the events of SENRAN KAGURA Burst, sending all 12 of the original cast members on another supernatural martial arts adventure through modern Japan. For the first time in the series, shinobi can fight in pairs, covering each other's backs or combining special techniques as needed, or fight alone to give their partners time to recover after bouts of intense combat. One player can control both team members, switching back and forth at will, or two players can fight side by side in co-op mode.

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ISP's should be scared
There have been ISP's like AT&T and Comcast doing... and continuing to do things that absolutely stink. The fight continues after our victorious win for net neutrality (that totally wiped the gengar-style smile right off of their faces), because... greed just refuses to fold. Wait... I think I hear John Boehner crying... hmmm, meh... who the hell care.
The business they receive, obviously isn't enough for them to appreciate... but what really puts a smile on my face is that competition is scaring companies like AT&T. They tried to stop a city from even setting up a fiber optic infrastructure for faster connections, but it didn't appear to work... and its just amazing how they were so comfortable crapping out excuses about how the current speeds were enough until someone else turned up the heat.
You don't deprive people of better... if you have the ability to provide better. Money to set things up was likely not going to be a factor in that either... because plenty of companies have ways of getting grants and funding through taxes (only to turn around and charge you heavily).
It's no mystery to some... but if you had the option to choose between Google Fiber & AT&T Gigapower, you might want to do your research on both. We wouldn't tell you to go with one over the other... because your money is yours to do with what you please, but AT&T charges more if you wish to have more privacy ($29 more). Maybe that's the compensation for them to not sell off your data, but that's a topic for another day... and they wouldn't be the only ones involved because other companies like Lenovo are in the same boat (catching a whole lotta... complaints about those... SuperFish). If a company can't be trusted, they don't deserve a penny.